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The test strategy of any organisation or department should be focused on one thing: measuring the quality of the application. This is so the business can make informed decisions regarding the application - not just with respect to an immediate release, but future development, communication, or any other business activity.
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When making software, the process for making features is theoretically straightforward. You design the feature, it’s chopped up into tasks, and these tasks are implemented and the feature delivered. This process implies that all functionality of a system is deliberately designed. However, this is not always the case.
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It’s been a year and a half since I started speaking out about testing programmable infrastructure. Lots has changed, but we’ve got so much further to go.
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I recently was lucky enough to speak at Testbash Brighton last week - and had a whale of a time meeting everyone, new and old. It’s genuinely crazy to me that I’m talking to 400-500 ish people and taken as seriously as someone like Alan Page. Are you guys nuts?
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Data engineering / analysis applications are just like any other software. You need to test them. But how?
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Programmable infrastructure is similar to software, and needs testing too.
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I worked on a project where we had to do this. I’d say that the problem is closely related to cross browser testing, as you care about mobile / tablet browsers.
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In principle, they could be. In practice, no.
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Selenium is pretty good, and regularly used. It’s definitely the industry standard for web tests. Avoid older proprietary tools (QTP/QC/UFT/Loadrunner) like the plague.
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Zelda has a tradition of having a main game followed by a weird offshoot. The main game will talk about the Triforce, defeating Ganon, et cetera. The weird offshoot generally does whatever it likes. Link’s Awakening is the first weird offshoot in the series.
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Unlike the previous Zelda games, I have a history with Link to the Past. When my parents relented and bought me a second hand SNES, it came with a few games - one was LTTP. Out of all the games I had, it was my favourite, and I played it a LOT. Replaying it as an adult brings back very specific memories.
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Zelda 2 is pretty famous for being the worst Zelda. It’s also famous for being obnoxiously hard.
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I’ve decided to do something a bit weird, which is play through all the Zelda games. In er, order. And write about them as I go.
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Darkest Dungeon is a mission based dungeon crawler with heavy RPG elements. Screenshots don’t really do it justice, apart from making it look it’s going to be bloody hard. And to be fair, visuals aren’t Darkest Dungeon’s greatest asset. It’s very hard to tell how good it is from looks alone.
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After four years, I’m leaving Haringey.
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Testing is always focused on functional testing. Non-functional testing, by comparison, is treated like a second class citizen. This means that functional requirements get refined, and non-functional requirements are ignored until the very end.
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Acceptance test suites generally are used for UI and API testing. However, an application may, for example, send registration or expiration warning emails. Often, tests related to this are left to manual testing, instead of putting them into an automated test suite. So let’s automate them!
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I always used to write about music, but I stopped (reasons: complicated). I’m going to write a bit here about what I liked this year, though. I’m not pretending to be comprehensive. Or even that knowledgeable. But I know what I’ve enjoyed.
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The password cracking minigame on Fallout is so annoying, I made a little script to help you do it.
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In a last ditch effort to attempt to be professional about something, I’ve relaunched this blog.